Robert K S wrote: ↑Wed Sep 01, 2021 12:00 pm
Bamaman wrote: ↑Wed Sep 01, 2021 11:04 am
Ironhorse wrote: ↑Wed Sep 01, 2021 10:22 am
It's astounding how close we came to never seeing Matt again. Had Josh gotten that one last $400 clue right...
Josh had a lock as late as DJ13. Matt had a great comeback.
I don't think you can really count it that way. A lock has to consider MLOB (money left on board).
A relatively new Archive feature that nobody's noticed yet (and that I haven't advertised) is that the Show Scores page will actually indicate at which clue a player had a lock.
If play wasn't finished, I take "had a lock" to refer to the scores at that point in the game without reference to whether the lock could be lost or not. So for me at least, Bamaman's statement landed exactly as intended. But it's also interesting--and harder to calculate, so kudos to having the archive do what computers do best--when the player has enough of a lock that a lock is a lock. But there are two ways of calculating that. An "effective lock", shall we say, is one where first place can put down the buzzer and still win. A "hard lock" is a lock where the second place player has no chance EVEN IF FIRST PLACE RINGS IN AND
MISSES EVERY REMAINING CLUE. I'm guessing the archive is showing the effective lock rather than the hard lock? I don't feel like doing the calculations. If that's so, there will be games in the Archive where a player is noted as having a lock,
only to lose that lock and, in some cases, regain it. I'd be interested to see what that looks like if anyone can jog my memory as to a game where that happened.
Here's a recent locked game if anyone wants to see the nifty new feature. Well done Robert (or whoever coded that)!
https://www.j-archive.com/showscores.php?game_id=7117
Also? Lock. The word has temporarily lost all meaning. Lock lock lock lock lock lock lock.